Search results for " Psychology]"

showing 3 items of 13 documents

Psychological Contract Violation or Basic Need Frustration? Psychological Mechanisms Behind the Effects of Workplace Bullying

2021

Workplace bullying is a phenomenon that can have serious detrimental effects on health, work-related attitudes, and the behavior of the target. Particularly, workplace bullying exposure has been linked to lower level of general well-being, job satisfaction, vigor, and performance and higher level of burnout, workplace deviance, and turnover intentions. However, the psychological mechanisms behind these relations are still not well-understood. Drawing on psychological contract and self-determination theory (SDT), we hypothesized that perceptions of contract violation and the frustration of basic needs mediate the relationship between workplace bullying exposure and well-being, attitudinal, a…

Workplace bullying: Psychologie sociale industrielle & organisationnelle [H11] [Sciences sociales & comportementales psychologie]self-determination theorylcsh:BF1-990050109 social psychologyContext (language use)BurnoutPsychological contractturnover intentionsWorkplace deviancewell-beingWorkplace bullyingpsychological contract violation0502 economics and businessPsychology0501 psychology and cognitive sciencesGeneral PsychologySelf-determination theoryOriginal Researchjob satisfaction05 social scienceslcsh:PsychologyWell-beingJob satisfactionworkplace bullying: Social industrial & organizational psychology [H11] [Social & behavioral sciences psychology]Psychologybasic need frustrationSocial psychology050203 business & managementFrontiers in Psychology
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Preserved Crossmodal Integration of Emotional Signals in Binge Drinking

2017

Binge drinking is an alcohol consumption pattern with various psychological and cognitive consequences. As binge drinking showed qualitatively comparable cognitive impairments to those reported in alcohol-dependence, a continuum hypothesis suggests that this habit would be a first step toward alcohol-related disorders. Besides these cognitive impairments, alcohol-dependence is also characterized by large-scale deficits in emotional processing, particularly in crossmodal contexts, and these abilities have scarcely been explored in binge drinking. Emotional decoding, most often based on multiple modalities (e.g., facial expression, prosody or gesture), yet represents a crucial ability for eff…

media_common.quotation_subjectlcsh:BF1-990030508 substance abuseBinge drinkingemotionheavy drinking: Traitement & psychologie clinique [H13] [Sciences sociales & comportementales psychologie]Anger: Treatment & clinical psychology [H13] [Social & behavioral sciences psychology]Developmental psychology03 medical and health sciences0302 clinical medicineprosodyPsychologyGeneral Psychologyfacial expressionOriginal Researchmedia_commonFacial expressionModalitiesCrossmodalAlcohol dependenceCognitionalcohol-dependencelcsh:PsychologyFacilitation0305 other medical sciencePsychology030217 neurology & neurosurgeryFrontiers in Psychology
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Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective

2019

Video games as a consumer product have changed significantly with the advent of in-game purchasing systems (e.g., microtransactions, ‘loot boxes’). This review examines consumer protections related to in-game purchasing by anticipating some of the potential design strategies that might contribute to higher risk consumer behavior. Attention was directed towards the analysis of patents for potential in-game purchasing systems, with 13 identified on Google Patents. The design features were analysed in relation to the consumer rights and guarantees described in the terms of use agreements of the patent assignees. The analysis revealed that some in-game purchasing systems could be characterized …

predatory monetization050801 communication & media studiesEntitlementBehavioral economicsvideo gamegaming disorder0508 media and communicationsGame designArts and Humanities (miscellaneous)microtransaction: Multidisciplinary general & others [H99] [Social & behavioral sciences psychology]MarketingVideo gameGeneral PsychologyConsumer behaviour05 social sciencesComputingMilieux_PERSONALCOMPUTING:170106 - Health Clinical and Counselling Psychology [FoR]050301 educationConsumer protection: Multidisciplinaire généralités & autres [H99] [Sciences sociales & comportementales psychologie]Purchasingconsumer protectionHuman-Computer Interaction; Arts and Humanities (miscellaneous); General Psychology; Gambling; GamingHuman-Computer InteractionConsumer Bill of Rightsin-game purchasingBusiness0503 educationComputers in Human Behavior
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